There are some bugs of The Chronicles of Spellborn .Here is a list of known bugs in Citadell of Ail.If you don't know,well then,just look through.As follows:
1. Becks can regenerate health when hugging the wall. He can also fall through the floor.
2. Amsell can also fall through the floor, or simply not do anything at all (killing him in that state will not do anything, you will need to reset the instance by logging out)
3. Normal monsters can also fall through the floor, they usually end up a level lower.
4. CTD's (Crash to Desktop) are common in CoA. Sometimes the whole party gets it at the same time. Sometimes, and if your lucky, one person will survive the CTD kickstick and let you re-enter the instance without starting over again in The Chronicles of Spellborn Gold.
5. While fighting Amsell the instance can crash. Players will notice that it feels like a disconnect, but they never get the message of disconnection. After exiting (ending the task in taskmanager) the instance will be unresponsive and you cannot enter until the servers reset in the daily maintenance. It is believed that this instance crash is related to the rune sequence.
6. It sometimes feel like the instance becomes more unstable after succesfully clearing it once. CTD's are more frequent after clearing it.
7. The quest 'The Tel'maht Grimoire' is bugged, it cannot be found in the instance.
Tomb of the ancestors is a beautifull place in The Chronicles of Spellborn Gold .But there are some bugs.
Spoilers
- The Entrance Door wont let you out.
- The Chamber of madness description unclear, when first foe is defeated, second spawn evades everything. if kept at low health (first foe) nothing happens. (description tells you something about to save the weak to defeat the strong)
- The Chamber of order there are no groups to best.
- Crash problems crashed twice in 2 visits, so its also crash sensitive?
Anyone got some more?
If you'd like to do the working chambers anyway, here's some advice:
chamber of honor is quite easy, look out for the second spawns. they can overwhelm you easily
chamber of slaugther is even more doable, didn't see a timer though.
chamber of ice is ouch. hard hitting vhuul in groups of 2, 3 or 4.. better bring some regen if your lvl is not that high. and hope you dont get groups of 4 ranged guys (1000+ dmg)
chamber if torture has got hard hitting urgarut, easy to dodge and fast kill though.
chamber of time is a nasty place also, urvhail will keep coming.. whatch out for those 'split' guys.
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